![]() ![]() "We've tried to make them more about leadership choices, leadership style, and more about reactivity to choices you make throughout the game. If the commander is asked, he will offer to help the band because he finds the lord is "a bit of a jerk." Here, Dragon Age: Inquisition will offer a variety of paths to take in decision-making, with results ultimately emphasised through consequences that may surface further down the path. Speaking to the spies will reveal the option to have them removed. Players consulting with the diplomat will have her encourage them to talk to the local bands and find a new location for them. The lord will approach the Inquisition with a request to have the refugees removed from his property. In a non-spoiler example he provided, a group of refugees take up residence on a lord's land. They can handle it, they can take care of the details, but they want to know how you would approach this." What they're looking from you is direction. We thought it would be a much more satisfying way to treat it like it was almost a story beat. "Instead, what we wanted to go back to was the feel of a leader and a commander who generally doesn't have to specifically layout troop movements.you have specialists who handle that. "We set down as a rule, let's not turn it into moving pieces around," Laidlaw said in response. Would players who were less than familiar with commanding troops in war be penalized? Curious how in-depth this strategic gameplay would reach, I asked Laidlaw whether this element of the game would require players to be familiar with tactical planning. As such, it is the responsibility of this leader to deploy troops and agents to the battlefield. ![]() ![]() By clicking 'enter', you agree to GameSpot'sÄragon Age: Inquisition places players in the role of the leader of the Inquisition, an organization formed with the purpose of defending the nation of Thedas against peril. ![]()
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